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zeta0134
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LuaGB
A gameboy emulator written in pure Lua. Work in progress.
BSD 3-Clause "New" or "Revised" License
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Fix stale palette references at startup
#38
dextercd
opened
1 year ago
0
Emulator runs too fast on high refresh rate monitors.
#37
ThePizza1k
opened
2 years ago
0
having a setting to keep the menu buttons to be used on tablet or smartphone
#36
4zv4l
opened
2 years ago
0
ComputerCraft/OpenComputers port
#35
polyzium
opened
5 years ago
18
Allow dropping a ROM onto the window
#34
tobiasvl
opened
5 years ago
0
blargg: cgb_sound: 11-regs after power
#33
zeta0134
opened
5 years ago
0
blargg: cgb_sound: 09-wave read while on, 12-wave
#32
zeta0134
opened
5 years ago
0
blargg: cgb_sound: 04-sweep, 05-sweep details, 06-overflow on trigger, 07-len sweep period sync
#31
zeta0134
opened
5 years ago
0
blargg: cgb_sound: 03-trigger
#30
zeta0134
opened
5 years ago
0
blargg: cgb_sound: 02-len ctr
#29
zeta0134
opened
5 years ago
0
blargg: cbg_sound: 01-registers
#28
zeta0134
opened
5 years ago
0
Completely Overhaul APU, add Unit Tests
#27
zeta0134
closed
5 years ago
1
The APU implementation must be purged with FIRE AND SALT
#26
zeta0134
opened
5 years ago
0
Debug Panel - Memory Viewer
#25
zeta0134
opened
5 years ago
0
Debug Audio Panel - Display more detailed register status
#24
zeta0134
opened
5 years ago
0
Correctly initialize sub_y position across tile and scanline boundaries
#23
zeta0134
closed
5 years ago
1
LCD / Gamma Color Correction
#22
zeta0134
opened
5 years ago
0
Key Remapping
#21
zeta0134
opened
5 years ago
0
Enable palette selection in the VRAM debug panel
#20
zeta0134
closed
5 years ago
0
Explicitly pass Gameboy references into debug panels
#19
zeta0134
closed
5 years ago
0
Debug tiles occasionally render all white in Gameboy Color games
#18
zeta0134
opened
5 years ago
1
Emulation runs too fast when the LCD is disabled
#17
zeta0134
opened
5 years ago
0
Zelda - Oracle Games - Missing Black Bars during Intro
#16
zeta0134
opened
5 years ago
0
Some tiles are incorrectly flipped in the game window, while remaining correct in debug panes
#15
zeta0134
opened
5 years ago
0
The LuaJIT cache should be flushed when starting a new game
#14
zeta0134
opened
5 years ago
0
Tune luajit settings to improve performance
#13
nico-abram
closed
5 years ago
5
Easy FFI optimizations
#12
meepen
opened
6 years ago
0
remove unnecessary jit check
#11
N64N64
closed
5 years ago
4
Two requests: copy mGBA's API, and use cdata instead of tables
#10
N64N64
opened
7 years ago
2
In Pokemon Red, when LuaGB is awaiting a key press it has constant lagspikes
#9
meepen
opened
7 years ago
13
Add Garry's Mod backend
#8
meepen
closed
7 years ago
2
Consider transpiling
#7
pablomayobre
opened
7 years ago
2
are there any documents can help me to understand how this software works?
#6
rossihwang
closed
7 years ago
3
Pressing XZ at the same time in main menu causes crash.
#5
ghost
closed
7 years ago
3
use LuaJIT’s FFI to set pixel data if possible
#4
TannerRogalsky
closed
7 years ago
10
Fixed Lunux build archive filenames
#3
aquilax
closed
7 years ago
1
VRAM Viewer sometimes has missing tile data in gameboy color games
#2
zeta0134
closed
7 years ago
1
Dude this is amazing!
#1
GibFTW
opened
7 years ago
0