-
### Introduction
U1 500-600 is what I believe to be the most barren part of the game. A lot of players do not get through this part. If we improve this part of the game, we may see more player rete…
-
BAIP: 0006
Title: BTS-DEX economic model
Authors: Jerry Liu
Status: Draft
Type: Consensus
Created: 2020-05-21
# Abstract
This BAIP try to build an economic mode…
-
**Description:**
Add the ability to reward custom made items created via our RPG plugin without resorting to `commandReward()`.
**Purpose:**
Obviously the easiest implementation should be the on…
-
**Contact Information**
-Name: Richard Thomas
-Discord: konta5497
-Email Address: healer0991@gmail.com
**ADO Summary - What is the goal of this ADO and how does it function?**
The aim of this A…
-
Hello! i'm using this section while running testnet node, and have some suggestions how to improve it for better user experience.
1. Make it possible to withdraw multiple/all rewards at once
2. A…
-
Create and work inside folder `experimental/erc_6806_holding_time_tracking`:
It adds an interface that tracks and describes the holding time of a Non-Fungible Token (NFT) by an account.
**Imple…
-
/claim #1028
-
Move the warning sign next to the resource `name` and `status`. Add a tooltip when hovering over the warning icon that displays “This resource is not used by the module anymore and can be deleted.”
…
-
Maybe we should use the score in history, but not store it in model.
-
A logged in user has access to a profile page:
https://explorers.netlify.com/profile
Once they have attained their first achievement, this should include a list of their achievements including e…