-
Hi there, 1st of all thanks for this awesome work !
Since we've 'doxed' it in our [HyMPS project](https://forart.it/HyMPS) (under [AUDIO category](https://github.com/FORARTfe/HyMPS#- ) \ [Effects p…
-
This has been the most hard for me, and haven't made progress in years. Current state (broken) is in `src/Akao.js` and `src/SOUND.js`.
Any help is much appreciated, e.g. documentation, other source…
-
One can emphasize active elements (sound sources, fittings) in a Scene tree, for example by changing the text color of the corresponding element (in grey for example, for inactive elements, and black …
-
User reported UX issue.
If a schema registry is configured (as is the case with Avro) we should infer the schema and not require the user to spell it out, as it is error prone and tedious (especial…
-
_[Slightly edited copypaste from Slack, if you're a transloadit employee please go look at Slack instead, some of the important messages are there]_
I think the problem with [uppy.io/docs](https://…
-
Hey guys, what exactly are we going to be working on?
Just classification? Classification of overlapping sounds? The limits of classification?
We can also talk about it here!
On the wiki, you can fi…
-
I created a simple tabs app and want to play a sound with the capacitor-sound-effect plugin. This currently gives me an error in the console when I do `ionic serve` and click a button:
`web.js?396…
-
Currently, the way Unity handles stereo audio is not ideal for the type of experience this project is trying to achieve. It does not have directional audio, but instead uses a spherical sound source t…
-
When using machine guns or autocannons sometimes when firing, then stopping, the sound of firing continues.
Steps to reproduce the behaviour:
1. Shoot a bunch of rounds rapid fire
2. Stop firing
…
-
I think that Left-Handed Coordinate System option for Direct3D applications doesn't work as expected. Its used to negate one column of LookAt matrix only, which doesn't quite do the trick, I believe. …