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### Describe the project you are working on
My project is vertical tunnel with obstacle avoidance, to make enemies chasing player finally I've rotated game 90 degrees.
### Describe the problem or li…
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Hi Mathew
Awesome work on MoqRT. I was trying to find a way to fake dependencies in metro apps and came across with your solution. I got it is working and it is great.
I noticed that if I don't hav…
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Hi, I'm checking in that I'm not creating more of a problem for down the road that I don't yet understand. Anyway the docker official image for drupal was super convienent to find and setup so thank …
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I have baking rights from my Bakechain tz address for cycles 8,9,10. I since moved most of my XTZ to another address for ledger baking, but left enough left to cover bonds.
Now when I open bake cha…
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![image](https://user-images.githubusercontent.com/697563/159114751-96463c92-765f-4603-8522-565ad4da198c.png)
This seems to occur when baking ambient from skybox. Disabling ambient baking gives:
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we make the checksums, let's use them in the installers to add a (thin) layer of security
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## Bug Report
On trying to set `net.ipv6.conf.enp1s0.stable_secret` I see:
```
user: warning: [2024-09-20T21:23:10.724128463Z]: [talos] controller failed
{"component": "controller-runtime", "…
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### Godot version
4.02
### System information
Android, Guet 8100
### Issue description
As the title suggests, light baking is not stable on Android and will generate a lot of errors, wh…
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Hello there!
I have a character rig wherein everything works perfectly fine with the viewport preview, but when baking the wiggle, a handful of bone chains don't actually have their wiggle baked.
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