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Is it possible, to add ricochets to hit objects/hexes/adjacent targets, along with required mechanic(s) to make it work?
The idea was inspired from HBS BatteTech: Urban Warfare and 1.6 patch for ba…
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Related to daybound/nightbound mechanic from #8200. Client must play sound after day/night change.
Additional tasks:
* [ ] sound engine can be improved to receive play sound commands from the serv…
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### Overview Of Issue
https://ffxiclopedia.fandom.com/wiki/Where_Messengers_Gather_(Ulmia%27s_Path)
During the BCNM, you can Run Away. If you run away, you will still have battlefield status whe…
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
- [X] I've checked that this issue is rep…
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## What are you doing?
```js
const battlefield = await queryInterface.bulkInsert(
'battlefields',
[
{
owner: user1,
…
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Hey, it appears that damage calculations (are? can?) be doubled-up, leading to inaccurate fights (and confusion!)
[Process_Move.py](https://github.com/hiimvincent/poke-battle-sim/blob/63e727be3ca1b…
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```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
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```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
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```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…