-
**Describe your suggestion in full detail below:**
As I said under issue #666 I was researching Nerub lore and checked on how things are now in the mod. I decided to compile everything I got here a…
-
Currently the ConsolidatedBuffs Frame is shown even when the addon is active and all buffs that go there are also displayed in SBB. I'd prefer the buffs that appear in the Consolidated Buffs Frame not…
-
Hi, it would also be interesting if you could give the option of a 3d skin layer for the NPCs humanoids
I don't know if this option already exists
-
> The Hazzali Chargers used for this effect of the guards defending Anje'Watha appear on the minimap via Track Humanoids.
.go xyz -9411.320000 -3665.150000 9.930520 1 3.798270
-
```
What steps will reproduce the problem?
1. Use the command SET_CREATURE_TENDENCIES(PLAYER1,IMPRISON,1) in a level
script.
2. Load the game and allow the AI to kill creatures
3. Observe (e.g. watc…
-
Hello!
First off, thank you for making this amazing tool. It has been endlessly helpful in resolving a myriad of issues. I cannot praise it enough and have recommended its usage to my friends.
I…
-
### Describe the project you are working on
Open World Game
### Describe the problem or limitation you are having in your project
Don't have access to Occlusion Culling resulting in the follo…
-
## Describe the bug
> With the new update to Starbeque, which is a vore mod for Starbound using the Starbound open source executable (which uses a Steam copy), trying to do a scene has the player be …
-
The inclusion of NPC crew has been on the table for as long as I have been playing Starship EVO and it fells like a longer term necessity to balance the game for medium/large ships. I know this will n…
-
Hello, thanks for all your works!
When I run python uhc/smpllib/smpl_local_robot.py
robot_cfg = {
'model': "smplx",
"mesh": False,
"rel_joint_lm": False,
"upr…