-
**Description:**
The staleness check / reminder is a great feature, and our teams are using it to maintain a tight feedback loop. We warn about PRs that are 2+ days stale, and overall this is a…
-
From the code implementation it's pretty obvious that this may happen, since it only considers 1 single edge ("the closest one") from start position, instead of a set of multiple border edges along th…
-
### Title of your project
TapTap
### Short (1-2 sentence) description of your project
Taptap is a cutting-edge virtual mining protocol built on the Taiko network, combining the best of XEN and FOMO…
-
Improvement suggestions.
**Timeline improvements.**
1. Button or menu to clear all keyframes.
2. Button or menu to clear all keyframes from an object (layer).
3. Player with option to return t…
-
May move one square, like king in chess, horizontal, vertical, diagonal.
May enter, and destroy, square with INS
May not enter square with POP, IED, AIR, LAV, INF, ANA, ANP
-
May move one square, like king in chess, horizontal, vertical, diagonal.
May enter, and destroy, square with POP
May not enter square with INS, IED, AIR, LAV, INF, ANA, ANP
-
#### Overview
We are working on integrating a humanoid rig to represent the player in our VR environment. This rig will eventually be scaled to a mech-like avatar. The goal is to map the player's real…
-
* decreased rate of cytoplasmic microtubule polymerization during mitotic interphase
* decreased duration of cytoplasmic microtubule growth event during mitotic interphase
* increased mitochondrial…
-
Looks like #87 addresses SPM support (and #81), but neither have been merged. Is there a release timeline for official SPM support?
Thanks!
-
This is an accurate description (c/p from bellow)
I am now convinced that it is possible only with 2 variables (not counting link's X and Y).
This is what I am trying to be close of, example usi…