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### Godot version
4.0 stable official
### System information
Fedora, X11, RX 590
### Issue description
When trying to assign anything to MODEL_MATRIX in my shader, it says "constants cannot be mo…
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- akinci2012 - [Versatile Rigid-Fluid Coupling for Incompressible SPH](https://cg.informatik.uni-freiburg.de/publications/2012_SIGGRAPH_rigidFluidCoupling.pdf)
We need to first implement Akinci2012 t…
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### Tested versions
-Reproducible in 4.2.1 and 4.3 and possibly earlier versions
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce…
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Now that v8 has been released, it would be great if particle-emitter could be updated to work with v8 as well.
I tried to see if I could do this myself but the changes in DisplayObject are too much…
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Hello,
I am using the provided python bindings to generate electrons via the particle gun.
`addParticleGun(
s,
EtaConfig(-0.0002, 0.0002),
PhiConfig(3…
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Dear SWIFT team,
I'm having a serious slow downing issue when trying to use swift_mpi running planetary impact simulation on our HPC. The issue can only happen if I use a specific number of nodes and…
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The engine uses the default plane and cube assets for debug rendering and particles. Currently these are loaded in the techniques that use them. This should be made a clearer step during engine initia…
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![err1](https://user-images.githubusercontent.com/101188238/164283629-8534b74e-2a28-4a6f-88fd-9d5e6a8c0133.PNG)
cannot open map: 410004000 only in KMS/KMST
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**Describe the bug**
Every time I start my game I have a weird loading screen and I cannot replace it or delete it
**To Reproduce**
Steps to reproduce the behavior:
I don't know if this bug is o…
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the jet engine should have a simple, polygonal (but hollow) cone-like shape. this can be achieved using an extruder.
![5024944781_4fb939003e](https://cloud.githubusercontent.com/assets/136294/5992926…