-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
**Describe your proposal**
Currently max one name can be defined in `"battleground"` property, it should allow also vectors (especially for terrain overlays, as lucid pools and similiar).
Current …
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...Yeah. So upon entering a fight everything might seem normal for a moment, but I noticed that enemies will begin to run toward the edge of the battlefield and just stand there, back turned until you…
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Currently, the only affected card I know of is [[Littjara Mirrorlake]]. As currently implemented, the counter is added after the token enters the battlefield, but the token should enter the battlefiel…
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Expected behavior:
The Division and Battlefield 1 should be natively supported and control lighting.
Actual behavior:
Lights turn off at game launch, and don't turn on again until closed if using…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…