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```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
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```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
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Hey, it appears that damage calculations (are? can?) be doubled-up, leading to inaccurate fights (and confusion!)
[Process_Move.py](https://github.com/hiimvincent/poke-battle-sim/blob/63e727be3ca1b…
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**Describe the bug**
AI selects a first (usual weaker) trigger from among two or more triggers in the stack from different sources when AI casts Tishana's Tidebinder or Consign to Memory.
**To Rep…
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**Describe your proposal**
Currently max one name can be defined in `"battleground"` property, it should allow also vectors (especially for terrain overlays, as lucid pools and similiar).
Current …
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Tokens created by Astral Dragon that copy Animate Dead / Necromancy doesn't work as intended:
What's currently happening with the creature copies of Animate Dead on XMage:
- The Animate Dead creat…
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ID: [1775232135](tel:1775232135)
Wen
I am a new participant, I play honestly- I accept every war and fight with all my might throughout the game. I'm trying to improve my skills. But I was falsely b…
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Expected behavior:
The Division and Battlefield 1 should be natively supported and control lighting.
Actual behavior:
Lights turn off at game launch, and don't turn on again until closed if using…
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Currently, the only affected card I know of is [[Littjara Mirrorlake]]. As currently implemented, the counter is added after the token enters the battlefield, but the token should enter the battlefiel…
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Is it intended for the different turret levels to only increase in range and not damage/fire rate each tier? Apologies if this is intended, just seemed a bit odd for me to want to level the turrets