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Hey, it appears that damage calculations (are? can?) be doubled-up, leading to inaccurate fights (and confusion!)
[Process_Move.py](https://github.com/hiimvincent/poke-battle-sim/blob/63e727be3ca1b…
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**Describe your proposal**
Currently max one name can be defined in `"battleground"` property, it should allow also vectors (especially for terrain overlays, as lucid pools and similiar).
Current …
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Tokens created by Astral Dragon that copy Animate Dead / Necromancy doesn't work as intended:
What's currently happening with the creature copies of Animate Dead on XMage:
- The Animate Dead creat…
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**Describe the bug**
AI doesn't cast Calibrated Blast if the player gets hexproof/shroud from his creature, although the AI can kill that creature with Calibrated Blast and thus deprive the player of…
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Expected behavior:
The Division and Battlefield 1 should be natively supported and control lighting.
Actual behavior:
Lights turn off at game launch, and don't turn on again until closed if using…
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Cyborg Chronicles: Hold over the "FX" button to see a card's effect when it is on your hand - works fine.
Play the card so that it enters the battlefield. Now it is no longer possible to see the ca…
Zomis updated
6 years ago
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What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
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```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
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```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
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```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…