-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
**Describe your proposal**
Currently max one name can be defined in `"battleground"` property, it should allow also vectors (especially for terrain overlays, as lucid pools and similiar).
Current …
-
Hey, it appears that damage calculations (are? can?) be doubled-up, leading to inaccurate fights (and confusion!)
[Process_Move.py](https://github.com/hiimvincent/poke-battle-sim/blob/63e727be3ca1b…
-
When I research any Physical projectile damage, it doesn't apply its bonus to the turret except for "Turret MK1"
When hovering over the icons in the Technology tree, it shows "Unknown key: 'modifie…
-
Tokens created by Astral Dragon that copy Animate Dead / Necromancy doesn't work as intended:
What's currently happening with the creature copies of Animate Dead on XMage:
- The Animate Dead creat…
-
**Describe the bug**
AI doesn't cast Calibrated Blast if the player gets hexproof/shroud from his creature, although the AI can kill that creature with Calibrated Blast and thus deprive the player of…
-
Expected behavior:
The Division and Battlefield 1 should be natively supported and control lighting.
Actual behavior:
Lights turn off at game launch, and don't turn on again until closed if using…
-
**Describe the bug**
AI selects a first (usual weaker) trigger from among two or more triggers in the stack from different sources when AI casts Tishana's Tidebinder or Consign to Memory.
**To Rep…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…