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I tried adding objects to the fmdl file, and it worked in blender .. but it didn't work in the game
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### Godot version
4.0
### System information
Linux
### Issue description
The video in the announcement of the GPUParticles feature in [this original PR](https://github.com/godotengine/godot/pull/…
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* **Addon:** Send to Unreal
* **Steps to Reproduce the Problem:** I clicked Pipeline > Export > Send to Unreal
* **Error Log:** No error
* **OS:** Windows
* **Addon Version:** Send to Unreal 1.8.4…
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I have an object that I want to use in A8, it's made in Blender and I have tried exporting it to .obj file and using it, but I get this error:
```
sparse ../data/flamingo.json
Failed to cast F to…
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InvalidOperationException: Sequence contains no elements
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at :0)
ModelReplacement.AvatarBodyUpdater.OffsetB…
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Hi,
Are you aware that somebody is selling a car rigging addon on Blendermarket based on your addon?
(https://blendermarket.com/products/rig-in-5 )
I don't have time to read your License, but if yo…
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I love the TalkingHead project but was surprised at how little options ReadyPlayerMe had, considering they were well-funded and positioned themselves as big cross-app undertaking, as I understand.
…
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There are currently no shape keys available for mouth animation as in Makehuman. They are also missing for the eyes. The only way to do this is to use bones from the standard rig, but in this case the…
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Hello!
There is a blender model with the character and simple walk animation
[Vasya_2.zip](https://github.com/godotengine/collada-exporter/files/2479921/Vasya_2.zip)
Here is the export settings:
!…
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At a high level, it would be great to support the Blender Asset browser. This is unfortunately tricky for a number of reasons, but I'll start with what the high level goals could be:
Requirements:
…