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The engine crashes when running the renderer in multi-threaded mode. This does not occur in-editor because multi-threaded rendering is always forced off.
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Godot d wont build on the latest godot master due to Pool Array not being found.
Pool Array has been depricated, Packed Array is the way to go.
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Unfortunately I have problems compiling on windows. My first problem that the command cl was not found I have solved with the Visual Studio Command prompt. Now I have the problem that a file is not fo…
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Hello there!
I really liked your work on this and It makes creating complex projects, especially those which uses the REUSE spec easier.
But an problem that I found while incorporating your plug…
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I started to look at this, but it is currently stalled until we find an OSC solution, using [GDExtension](https://godotengine.org/article/introducing-gd-extensions/). Besides missing the OSC library, …
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While #886 was an interesting addition to the library, some of its decisions are dubious in necessity:
- The addition of [`gdnative::export::IndexBounds`](https://godot-rust.github.io/docs/gdnative…
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On Godot 3.5.2, I get this error. I was running via the `Godot_v3.5.2-stable_win64_console.cmd` version to try to see crash logs, since I've noticed the editor being unstable and not logging anything …
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I have two GDNative classes registered, A and B, where B inherits from A. When using class B in the Godot editor, the properties from class A do not show up in the node editor.
`class A : public N…
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Hello, I have an issue on windows 10, when I run debug.bar I get this error:
![image](https://user-images.githubusercontent.com/33314426/191012243-78e4e263-0e3e-435d-82f7-a109c51e4709.png)
I loo…
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1. Is it possible to do an export from Godot where the library file is embedded as well (or maybe embed into .pck for projects that don't embed that)? Note that this file seems to contain project-spec…