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Sometimes when playing I have a large amount of infantry I wish to move forwards in sync, something that becomes _very_ tedious in larger-than-medium maps. For instance, in the attached image I have 1…
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### OpenTofu Version
```shell
OpenTofu v1.8.3
on windows_amd64
```
### The problem in your OpenTofu project
TF states can be very large, and that even when the overall number of objects …
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reference and screen shot at
https://tex.stackexchange.com/questions/619478/different-output-from-same-tex-file-when-using-breqn-linux-with-latest-texlive
Basically, this MWE
```
\documentc…
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## User Story
Feedback from a core contributor who runs a Collective that's part of a bigger movement/network/community with a bunch of other Collectives. Currently we don't have a good way to show…
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### Community Note
* Please vote on this issue by adding a 👍 [reaction](https://blog.github.com/2016-03-10-add-reactions-to-pull-requests-issues-and-comments/) to the original issue to help the…
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Zone: Icecrown Citadel
Reported by Lumpyspace
Description: The first two bosses are perfect, when you move to the second level the npc allies don't move up.
Current behavior: When you take th…
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As it currently stands:
``` javascript
/**
* \brief Models a mechanical interaction between two located agents. Implemented by extending classes (LocatedAgent)
*
* Models a mechanical…
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I noticed that commit 23d1657 adds paranoid_confirm for walking on traps as a default option. I'm not sure when traps and swimming were added to paranoid_confirm, but this commit brought my attention …
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Hello,
This issue appears again after commit 10a1928d8c65cd59ea193787d5cbe93e812278f9
this was changed:
```
- if(type === 'BigDecimal') type = 'Int';
+ if (type === …
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May move one square, like king in chess, horizontal, vertical, diagonal.
May enter, and destroy, square with LAV, INF, ANA, ANP
May not enter square with INS, POP, IED, AIR