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Hi, I love this physics engine, is really easy to use...
but can't the renderer support WebGL? or should I use a WebGL renderer, like Pixi.js?
also, can this be used in a Web Worker object?
I'…
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Various parts of the engine often require offloading tasks to other threads in
order to take advantage of multi-core CPUs.
For example skinning and particle update computations are often expens…
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```
Various parts of the engine often require offloading tasks to other threads in
order to take advantage of multi-core CPUs.
For example skinning and particle update computations are often expens…
-
```
Various parts of the engine often require offloading tasks to other threads in
order to take advantage of multi-core CPUs.
For example skinning and particle update computations are often expens…
-
```
Various parts of the engine often require offloading tasks to other threads in
order to take advantage of multi-core CPUs.
For example skinning and particle update computations are often expens…
-
```
Various parts of the engine often require offloading tasks to other threads in
order to take advantage of multi-core CPUs.
For example skinning and particle update computations are often expens…
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- [ ] Engine APC should alert admins on power toggle
- [ ] Particle Accelerator should alert admins when power is adjusted (2 and 3. Should also alert if 2 is left on for too long)
- [ ] Singulo sho…
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### Describe the bug
Regardless of being in -tools mode or not, there is no muzzle flash when firing portals.
### Issue Map
Any map with the portal gun
### To Reproduce
1. Start game (w…
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Hello,
Many people are reporting that firespitter in KSP 1.8 is conflicting with Mechjeb.
Is there anything can be done on this part?
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Hello i would like to create a Physiology game for my students, project will probably take me sth Like 2 Years do i want to choose tools well, I considered unreal game engine as IT Has most of the thi…