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This issue is to gather any inconsistent naming/typo/mistakes in GDevelop interface.
This is only **for the English language** - translations are managed on [Crowdin](https://crowdin.com/project/gd…
4ian updated
4 months ago
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## Useful information to include:
- Minecraft version: 1.16.4
- CC: Tweaked version: Latest
- Detailed reproduction steps: Download random fabric 1.16.4 mods from curseforge with computercra…
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In #252 we added a partial implementation of finding the regular master, see https://github.com/googlefonts/fontmake-rs/pull/252#pullrequestreview-1390381752. In particular, we don't implement the ful…
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I have done a little research into this and it has apparently been an issue since at least 2010; however, I have never experienced this before now. These are my PC specifications:
Processor Intel(R) …
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Hi @ftessier ,
After I compile egs_chamber user code, I got a message from compilation log, writing:
```
Processing input loop
Processing input loop
Processing input loop
Processing input loop…
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After picking up a X-33 Damage Amplifier, its damage-increase-effect still stays where it was placed, instead of following who picked up it.
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**Understanding the composition of the NoMuID data and validating the accuracy of the QCD background simulation**
- [ ] Can we describe the initial sample in terms of a sum of light-hadron and heav…
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I'm discussing with @bas-rustenburg (the student heading up the constant-pH work) what setting up a constant-pH simulation should look like to the OpenMM user using the `app` layer. We'd like your in…
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In CC3 the cc.js engine file seems to be quite a bit larger than in CC2. It's still huge after disabling all the features I don't need.
Are you looking into making it smaller or isn't it possible?
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