-
When the transformation matrix of the glTF node of i3dm is not the identity matrix,
the calculation of the bounding sphere of the model(scene graph/primitive/draw command) is wrong,
causing the …
bbbbx updated
3 months ago
-
1. Install Unity Hub 3.4.2 and Unity 2021.3.25f1.
2. Follow the 'Cesium for Unity Quickstart" guide,
https://cesium.com/learn/unity/unity-quickstart/
3. When creating the new project, use the "…
-
### Describe the project you are working on
Performance improvements for Godot
### Describe the problem or limitation you are having in your project
We are finding two places where we are los…
-
While working on the UI for 3ds max, I realize how inconsistent it feels that everything has a weight, _except_ emission and thin film.
I think _everything should have a weight_, even though this i…
-
Reading https://discourse.threejs.org/t/how-to-create-a-multiple-textured-terrain/5069 and http://stemkoski.github.io/Three.js/Shader-Heightmap-Textures.html, I wonder if splatting would easily be add…
-
Blender model:
![image](https://user-images.githubusercontent.com/2620557/124518417-9bbcf280-dde6-11eb-9687-68277387b1e9.png)
Importing it in unity, the colors get messed up:
![image](https:/…
-
-
I'm trying to use the SkinTensionRenderer script in my project but am getting two errors. The first is "Metal: Vertex or Fragment Shader xxx requires a ComputeBuffer at index x to be bound, but none p…
-
//{ core lib (maths, basic types, allocators, etc.)
//{ system lib (fibers, mutexes, file I/O operations) [DEPENDS: core]
//{ asset lib (importing and exporting meshes, textures and shaders incl…
-
#### Your system information
* Steam client version (build number or date): Sep 16 2021 at 00:09:09
* Distribution (e.g. Ubuntu): Arch Linux
* Opted into Steam client beta?: [Yes/No] Yes
* Have …