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Originally in GitLab by @mattexdee
Originally posted by Roxim: https://discord.com/channels/170995199584108546/872553750877835264/925530894947745822
- **ALL MODULES DISABLED?** True
- **OS, Hosting,…
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I'm trying to create a custom OpenVR driver that dumps frames as fast as possible. I need this for a custom hardware prototype that uses Vive trackers but not any form of displays.
What is the best w…
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As described in the title, with uncapped framerate enabled, stuttering occurs.
With a 60hz monitor, uncapped framerate enabled and vsync active, you will notice some pretty pronounced stuttering.
Wi…
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After saving in single-player mode (not netgame) in Woof and Crispy it always `realtics == 1`:
https://github.com/fabiangreffrath/woof/blob/6a93b4fc3552cc2dd00892fc67ac62f79cd8f1f9/Source/d_loop.c#L7…
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Hi!
Thank you for your work on this amazing game. I play it occasionally.
What I noticed is that in the "Power Saver" mode with lower resolution, the game still has buttery smooth animation, and…
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When I enable swaps, whenever I sheathe or unsheathe the weapon, it causes a slight but noticeable performance hiccup on the game. It's consistent, happens every time. At first I thought I was seeing …
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I am running Elysium on an NZXT prebuilt that features an RTX 3090 and 32GB of VRAM. I know full well that I could render the entirety of Tamriel all the way down to atoms, yet this game has confounde…
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As with previous meta's. This doesn't mean we are working on this currently or that it will ever get fixed, this is more for information. I just saw gregory's post on the forum about it so figured i'…
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I can't find anywhere in the docs on how to raise the fps cap. I'd love to know :D
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Can the Framerate and Updates per second be uncapped?