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These are the test source files for the Animesh Beta Project. For more information on this project, please see https://community.secondlife.com/blogs/entry/2258-introducing-the-project-animesh-beta-n…
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Very cool for generating a simple BVH and generating terrain.
Each cell can contain up to 4 tris, is there a way to do an intersect with just knowing the 8 neighbors that isn't scary performance?
Th…
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Currently NanoRT does not utilize SIMD/AVX.
Also no quantized BVH support.
It'd be better to start to consider optimization and quantization.
Fortunately, recent CPU architecture(AlderLake, Z…
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## What just happened?
Animations are jumping up and down as they are changed in vehicles where they didn't do that before.
## What were you doing when it happened?
Using vehicles I created tha…
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According to the comment at https://github.com/flexible-collision-library/fcl/blob/master/include/fcl/narrowphase/distance-inl.h#L140, there should be a work around in place to calculate negative dist…
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hello there, thanks alot for this awesome work, i need help on how to retarget a bvh file to an acceptable bone format to be able to use it in style transfer because i always get errors when using my …
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bvh and fbx model charactor skeleton not the same and not compatible.
![Screenshot from 2023-01-30 14-21-02](https://user-images.githubusercontent.com/26452514/215402985-d0d46806-ae3b-4798-997a-a70c…
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Currently, the BVH has a default tolerance or the caller can set a tolerance in an ad hoc way.
@mclarsen suggests that a better approach may be to set the tolerance relative to the AABB or perhaps …
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Could you tell me how to use the bvh_writer.py? There is not any introduction or demo for it. Thanks!
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Hello, thanks for the great work!
Unfortunately, when I try to skin my bvh (from LAFAN1 dataset) this is what I get:
![image](https://user-images.githubusercontent.com/7662954/182321734-1c5ca352…