-
```
Using the included makefile.mingw and following the instructions in the
readme will not build PixelToaster correctly. Data types like D3DXVECTOR4
used in PixelToaster require d3dx9.h from the Di…
-
VP 3.10.14
DirectX 11.
Graphic settings maxed out.
I have strange behaviour. When a unit dies (no matter if it is mine or not), its flag stays at the place until the end of the turn. This makes m…
-
As the title says: Nothing is working at all. (APT version 3.25.101) (Windows 10)
When I run the application I get no prompt on screen to say it is running.
Shift + Space doesn't bring up any overla…
-
```
Using the included makefile.mingw and following the instructions in the
readme will not build PixelToaster correctly. Data types like D3DXVECTOR4
used in PixelToaster require d3dx9.h from the Di…
-
It looks like solving the memory leak issues created new
With version 33.1.1.217 Windows application crashes with an error - Process finished with exit code -1073741819 (0xC0000005)
Starling is load…
-
**Describe the bug**
Thumbnails (for step files at least) don't work on Windows 11.
(I did not check other file types.)
**To Reproduce**
Steps to reproduce the behavior:
1. Installed f3d throu…
-
```
Using the included makefile.mingw and following the instructions in the
readme will not build PixelToaster correctly. Data types like D3DXVECTOR4
used in PixelToaster require d3dx9.h from the Di…
-
I've been running into an issue that makes the Gamecube games on Retroarch completely unplayable, where it will start the game up for a random amount of time (could run from anywhere from literally no…
-
#### Your system information
```
Computer Information:
Manufacturer: Inet_AB
Model: System Product Name
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: Authenti…
-
```
2022/07/11 21:04:37 directx: ID3D12Device::CreateGraphicsPipelineState failed: HRESULT(2289696773): goroutine 1 [running, locked to thread]:
runtime/debug.Stack()
runtime/debug/stack.go:24 +0x…