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Thank you so much for making glTF-Blender-IO - it is awesome!!!
I am writing a "geometry clipboard" utility for Blender, Unreal, Houdini, etc that uses a glb memory buffer.
For exporting from Bl…
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[This section](https://github.com/KhronosGroup/3D-Formats-Guidelines/blob/main/KTXArtistGuide.md#method-3-etc1s) suggests that one can convert to ETC1S format all textures tied to a glTF file with:
`…
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Since the Sceneform plugin is no longer supported in Android Studio and you therefore cannot convert a 3D-object into a .sbf file, is there any possibility that you could use a .gltf or .obj object in…
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# 2024 / Version 2.0 Plan
Happy new year all!
As discussed in issue https://github.com/gltf-rs/gltf/issues/385, the next released version is expected to be 2.0 and this version is intended to ma…
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I can't quite pin point why it's happening, but about half of the attempted projects end up in invalid GLB files.
Gltf.report in Chrome will call them out as having an "Invalid typed array length: "…
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### Describe the project you are working on
A 3D action game.. really doesnt matter much more than that besides the need to prototype and iterate on bulk animations and level content frequently
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bud11 updated
3 months ago
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It's not clear from the docs why a separate file format is a good idea here.
I think it would have been perfectly viable to design a regular glTF extension that allows for composition of assets and…
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GeoPose supports describing the inner poses of objects.
Am I correct in understanding that this information is a small subset (limited to translation and orientation) of what can also be described …
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**Describe the issue**
tinygltf currently depends on nlohmann JSON or RapidJSON as a JSON backend.
Although both nlohmann JSON and RapidJSON are stable, there are some issues(e.g. multithreading: …
syoyo updated
2 months ago
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Babylon.js had been support VRM 0.x glTF extension. Please see [Forum](https://forum.babylonjs.com/t/loading-vrm-humanoid-based-model/4980).
Original repository [virtual-cast/babylon-vrm-loader](ht…