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**Describe the bug**
Hi there. I'm currently building an app with `three-mesh-bvh` for the collision layer that uses `gltf-transform` to compress GLTFs before serving them in the app. However, …
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As seen in the image, motion blur does not affect anything created with the fluids (incl. white water particles.) But it also remove any blur on the moving object whether it's in or behind the fluid.
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Ziel:
Ermittlung von Möglichkeiten zur Implementation des Papiermodells in ein Computerspiel.
Hierfür muss geklärt werden:
Welche Möglichkeiten gibt es (GameEngin…
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use case:
I want to use a box to select points from pointcloud.
How can I achieve this in `three-mesh-bvh` ? is there a solution? If judge point one by one, it should be very slow, so I want to…
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**Is your feature request related to a problem? Please describe.**
Relevant problem filed with `three-mesh-bvh`: https://github.com/gkjohnson/three-mesh-bvh/issues/448 -- looks like normalization of …
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Hi everyone! I'm using the three-mesh-csg inside of the library, that is written in Angular 10. With the recent addition of typescript types it stopped building due to errors in the index.d.ts file of…
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Hey man!
I'm really impressed with your work so far and I think there's a lot of people who would also be interested, especially with the utilization of three-mesh-bvh and the pathtracer..
There…
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Requires packing vertex colors into a texture and multiplying it into the albedo (similar to normals, uv data textures).
cc @alvinalexander not sure if this is something that might be interesting t…
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I just want to get intersected mesh not triangle.
I don't get any idea about it after reading a lot of issues.
Thanks a lot.
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https://github.com/gkjohnson/three-mesh-bvh/blob/5b2b27f30dfd3a55ce5b05a7fcb63fac806eac3e/src/math/ExtendedTriangle.js#L274-L281
hello, i am sorry about that my english is poor. i dont understand wh…