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I've got a single valid pixel and the range it's showing is pretty restricted, and the filling seems to be clipped
![test](https://github.com/user-attachments/assets/737ff2fa-4b11-41df-b97b-a4ee3b7…
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### Game Version
v1.19.8
### Platform
Windows
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
When placed upside-down & driven by a large gear, angled gears rotate the wrong way. Th…
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Incorporate features from [JeanDu/BendingAngle-Upgraded](https://github.com/AFM-SPM/TopoStats/tree/JeanDu/BendingAngle-Upgraded) along with work under #168 into sub-modules under `topostats.measure`.
…
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##### System information (version)
- OpenCV => 3.4.13, 4.5.1
- Operating System / Platform => Ubuntu 18.04
- Compiler => gcc
##### Detailed description
The return value of minAreaRect…
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### Is your issue REALLY a bug?
- [X] My issue is indeed a bug!
- [X] I am not crazy! I will not fill out this form just to ask a question or request a feature. Pinky promise.
### Is there an existi…
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I find the labeling of performance metrics in the output of `evaluate_model` (see docstring below) inconsistent.
Columns `pg_gap`, `va_gap` and `pf_gap` report the MAE of the prediction w.r.t ground …
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The default camera angle has been the same since I started SL 15 years ago. This has impacted how building size and any relative objects have been built. As avatars in general, are not as tall as th…
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During install twrp reads back -
"failed to mount /dev/block/platform/soc.0/f9824900.sdhci/by-name/userdata at /data :Device or resource busy
mount: failed to mount /dev/block/platform/soc.0/f9824900…
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## Describe
The **Third Person** mod having issue when you have it installed when you use cannon from **Supplementaries**.
The cannon’s view gets stuck at the player's current interaction angle an…