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**Describe the bug**
When a DLL of an assembly definition is added to assemblies included in Reflection Baking, the DLL gets broken and is not executed.
**To Reproduce**
Steps to reproduce the be…
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Sometimes you want to "mirror" a model, you can normally do this by using a negative value for the scale, so 1.95 X becomes -1.95 X and the model is essentially mirrored.
This normally looks fine, …
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Currently you can get access to the main shader and the globalmap shader after locking the TerrainRenderer but the globalmap shader´s custom uniforms do not show in the editor
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Hello,
I'm doing a test with a simple room and an Area light:
(screenshot from Eevee real time, without baking)
![image](https://user-images.githubusercontent.com/41523122/146766628-45f23dbe-ff0d-4…
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### Describe the project you are working on
I'm working on a procedural and UGC *(User Generated Content)* game where users can create their own maps from premade blocks and custom models.
### Descr…
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https://sallysbakingaddiction.com/cherry-pie/
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Forum: https://forum.playcanvas.com/t/lightmap-will-lose-shadow-data-when-bake-it-again/37883
Clicking lightmap bake a second time removes the shadow.
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Hello,
I ran the following command:
miRge3.0 --adapter AACTGTAGGCACCATCAAT --mir-DB miRBase --samples july_fastq_list.txt --libraries-path mirge3_lib/ --organism-name human --tRNA-frag --qiagenumi…
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The baking is occurring on line 439 of new_character_menu script.
The export is occurring on line 445.
Tracking here.
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This addon is a god-sent when it works!!!
Unfortunately for most of my assets (trees, bushes) it does not work. It runs, I even see good looking preview images after hitting "generate", but the res…