-
This is okay, but could be better:
![screenshot 2014-07-25 14 50 26](https://cloud.githubusercontent.com/assets/99704/3708621/bb1b5832-1445-11e4-8694-344f0c2c63fe.png)
Too bad Bootstrap doesn't (app…
-
```
The Pingus engine does support hotspot objects that can parallax scroll, but
the editor supports them rather badly, so they get hardly used and in turn all
levels in Pingus have rather uninteres…
-
After closing and reopening Godot, the categories for tiles in my plugin are turned off by default. When I turn the categories back on, they work properly in the editor. However, during runtime, the c…
-
## Prerequisites
- [x] I have searched for similar issues in both open and closed tickets and cannot find a duplicate.
- [x] The issue still exists against the latest stable version of Elementor…
-
basically a bunch of old ideas that im reviving and putting into this issue... *breathes*
1: new menu/level theme/system
basically, the levels will be split into worlds, kinda like mario, except…
-
## Description
When calling the `retrieve` endpoint of the Storylines-Editor-STB-Server (formerly the Express server), a zipfile of the requested Storylines product is downloaded. e.g. https://intr…
-
When integrations are hosted and managed using the agentless deployment_mode (`supports_agentless: false` on the integration policy object), some special security handling is invoked. From a security …
-
If you build levels where there are many objects in a room, especially if the room is small.
Then it is unfortunately very complicated to texture the room, you first have to hide the statics/moveable…
-
**Describe the bug**
When used with yjs, the Y.XmlFragment cannot be cloned correctly. The "level" attribute of "heading" is missing.
**To Reproduce**
Here's the sandbox: https://stackblitz.c…
-
### Bug Description
The editor segfaults randomly when exiting game mode.
Debugging in LLDB traces this issue back to https://github.com/o3de/o3de/blob/c602b493dbb91b246f479cb4fc35bbbcf3f55228/…