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Re: #751 - One of the issues blocking PR #1276 from being merged is what to do in the event a certain block surface doesn't have a PBR map. Or, in the event that no PBR resource pack is loaded can we …
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## What just happened?
Comparing normal maps with the current SL PBR build vs my external editor, SL's normals are considerably less intense than my editor.
## What were you doing when it happened?
C…
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```
What steps will reproduce the problem?
1. Open any 3DC compressed normal map.
2. Decompress with nvdecompress.
3. Open it in any image editor.
What is the expected output? What do you see instead…
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After having taken a look at the cpu profiling code in DevTools, we found:
* It unnecessarily encodes json maps and decodes them again: [devtools/pull/7916](https://github.com/flutter/devtools/pull…
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The `amount` parameter for material normal maps is parsed and set as a uniform (`normalAmount`), but it is not actually applied in the shader (`material.glsl`).
We can either fix this (pretty easily)…
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When the platform is set to Android, normal maps are not interpreted correctly when "Normal map encoding" value is set to DXT5nm in the player settings. This seems to be an issue in newer versions of…
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### Quick summary
Loading specific stages/areas in the game will trigger flashing bright colors in the menus or other ingame maps.
### Details
**Before anything - WCB does fixes bright colors as st…
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### Describe the content or mechanics you are proposing.
Similar to other stat gamerules present, _Unit Mining Speed_ should have its own game rule which simply multiplies the unit mine speed of all …
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
### Describe the problem requiring a…
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### Describe the bug 💬
Import GLTF models from sketchfab. I am using URP.
https://sketchfab.com/3d-models/lowpoly-generic-suv-police-259fc16c23d548ba8d5802c563d8ebdc
![image](https://github.com/u…