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The algorithm (bottom up quad tree packing) is only good if all input textures are power-of-2 squares. Use a general bin packing algorithm, e.g. http://www.csc.liv.ac.uk/~epa/surveyhtml.html
crobi updated
13 years ago
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Is the data packed as Big Endian, which is considered the default network byte order?
Also, do you handle bit fields?
Do you mind if I refer to this in my "[ojproto](https://github.com/ojmakke/o…
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I did a quick test by replacing 3.0 with 4.0 in the requre_version() calls
- [ ] how do you attach custom CSS for your app? Gtk.StyleContext.add_provider_for_screen(Gdk.Screen.get_default(), ...) …
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# Situation
With 58656a5 in dev: The generator `pseudo_gravity_packing` with smooth enabled and clearance=0 will leave one voxel distance between spheres in some situations. The spheres touch with sm…
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jamieson@box: ~/x11-canvas-screencast/ # ./pack_animation.py example.js
example packing, num rects: 442 num frames: 320
Traceback (most recent call last):
File "./pack_animation.py", line 302, in …
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For sending I2C data in daisy chain LTC takes 6 bytes of data and 2 bytes of PEC. At line 4290-4297 in pTxBuff array space for PEC is not provided. Right now PEC is overlapping the data.
Eg. …
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__Description__
Using the included .obj and .mtl and changing the `example_uvmesh.cpp` so it does not loop the same shape 10 times but only use input shapes. The resulting images show many instance…
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I have a PoC script that is packing whole LÖVE project into a single exe: [lovesfx](https://github.com/tpimh/lovesfx/). This might be out of scope of this project, but maybe you can consider implement…
tpimh updated
1 month ago
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In Unity URP (Universal Render Pipeline) we use the following standard:
Metallic in RGB + Smoothness in Alpha Channel
Smoothness is Roughness inverted, so it would be nice to have an option to inv…
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Something like this: [Blender - Texture Channel Packing](https://www.youtube.com/watch?v=-HNrattIDe4)