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This is really good! I was wondering if you can implement an another matcap material that utilizes the ShaderGraph for texturing mixing for different results?
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(Please let me know if there is a better place for this, as I wasn't able to find a section in the Unity forum for the Hair System).
**Unity version:** 2021.3.8f1
**Render Pipeline:** HDRP
I have…
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https://kyriota.com/2022/08/02/UnityPixelatedArtStyleInURP/
I’m considering diving into game dev for a rather long period from now on, and was managing to find a possible way to build a traditional…
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Hi folks,
This is very likely user error or a misunderstanding of Blender but it's worth running past people here.
Upon exporting the model, everything appears correctly in Blender. However once…
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**Describe the project you are working on:**
Not for my project.
**Describe the problem or limitation you are having in your project:**
@StraToN asked if there were plans to support Material …
fire updated
11 months ago
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Hi, the screen space wetness looks very good.
I would have a question.
Can you delete your wet in an area?
So like in the photo with the snow.
![2022-11-19 04_25_23-Start](https://user-images.gith…
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[Text Generation Engine](https://github.com/TheBerkin/rant) for randomized quests and things.
[Similar Image Creator](https://github.com/mxgmn/WaveFunctionCollapse) for terrain generation. http://www…
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Hi Temaran,
Thanks a lot for your update to 4.24. I have also managed to update it myself but with just not much more than compatibility, then realized you published your change. However, I got a c…
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Tested with latest master (1.0.77) and Blender 3.0.1.
To reproduce:
1. open Blender, select 'USD Hydra' render engine
2. create a cube, assign a new material, convert it to MaterialX
3. change M…
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This is just a note to outline the state of current branches (I archived completed ones a while back). Roughly in order of how much I care about them.
## OpenVR
Uses OpenVR to render to VR headset…