-
Priorities:
1. Create Users. Go to Issue #113
2. Loading bar unity.
3. Create main page dashboard. (focus on temp-humidity-energy). Go to Issue #114
4. Alerts-Warnings.
Desirables:
1. Heatm…
-
## Description of Issue
Random strob lights appear periodically and at random though more common at night.
## Steps to Reproduce
nothing was walking back and forth to different areas
## Opti…
ghost updated
3 years ago
-
I have had this issue several times, where OsmAnd prefers a very akward (and likely prohibited, impossible or dangerous) U-turn rather than go through traffic lights.
In OSM, many bigger intersecti…
-
### Describe the Problem
I find I don't really need / care about soft FoW in my games, and it sometimes causes confusion as players don't always see the tokens I expect. At the same time, we like p…
-
I've recently come across this project and I enjoy using it to apply a pseudo-random color palette to my room (I like the Hue scenes but of course those aren't available for non-Hue lights) but I'm mi…
-
- [ ] Update the CZML reference doc and czml-writer project for model shadows https://github.com/AnalyticalGraphicsInc/cesium/pull/3856#discussion_r64990016
- [x] Globe depth debug view
- [x] Experime…
-
Add a way to modify the interior lighting. This would involve changing light colour, flicker style, falloff and falloff type, as well as possibly light position.
-
[Marketplace](https://marketplace.xbox.com/en-US/Product/Shadow-of-Mordor/66acd000-77fe-1000-9115-d8025752082c)
Tested on (https://github.com/xenia-project/xenia/commit/7a88789ebd4dd65e297835a0f896…
-
Current implementation is not energy consistent. The task is to make it consistent, meaning that for example, even if the size of area light changes, its total power doesn't change.
After this task…
-
Occasionally getting banding artifacts on various surfaces