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The Bevy Renderer Rework is starting to stabilize and it is time to start planning how to upstream it! The intent of this issue is to track the work required to merge the renderer rework as soon as po…
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Please discuss progress at the next SWG meeting and post a summary of the outcomes of the discussion in this GitHub Issue.
Topics for the report include: status, progress in the last month, plans for …
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This are the posibilities
```
0.-
"bbox": [-180, -90, 180, 90]
1.-
"bbox":
{
"lowerBounds": [ -180, -90 ],
"upperBounds": [ 180, 90 ]
}
2.-
"bbox":
{
"Lat" : [ 7.01, 7.22 ],
…
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## Reason
It would be useful to know detailed information about meshes that are generated by a MeshGenerator. Information like the bounding box, sidesets, nodesets, subdomains, etc.
## Design
Add…
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To introduce more dimensions we can think on 3 levels:
1.- Columns on top of a 2dTles (CDB uses this)
2.- Columns divided in "blocks" on topo fo 2d tiles that will be described by a 3Dtilematrix
3…
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**Description**
What is happening?
![Screenshot from 2021-04-30 17-20-58](https://user-images.githubusercontent.com/34188169/116679544-3a8b3400-a9dd-11eb-97f9-31699816e3d2.png)
![Screenshot fro…
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Hi, I come from the Discourse post, and I expected there will be some prepared space for discussion. I haven't found it, so I'm creating it here :) If I misunderstood how ideas/comments should be adde…
peci1 updated
3 years ago
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We will need a higher-level representation of spatial position of the human players, i.e. semantically meaningful regions (which house, which room, etc.) for modeling, planning, and NLP purposes.
W…
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(Pardon, a contrived example stress test so far!)
While testing out [some experiments with a workers example and 'excessive' detailed geometry](https://github.com/dbuck/three-mesh-bvh/compare/lint-…
dbuck updated
3 years ago