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Hello!
@tyler-potyondy, @Samir-Rashid and I are porting OpenThread to Tock.
# Goals
We are looking to utilize Tock's flash features so that OpenThread can save some state persistently.
We…
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143871 avec qlq. irriguum, marianap.
143875 2 récoltes ds spécimen [loc + dates] - séparer fiches svp pr ch date
143879 det 2 par qui?
143880 avec gigantea
143883 det 1 par Dupret valider [voir Deter…
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Hi! I am trying to import some robots from the mujoco menagrie. Eg. the shadow hand -> https://github.com/google-deepmind/mujoco_menagerie/blob/main/shadow_hand/right_hand.xml
However, I keep getti…
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Le terme version n'est pas très adapté, trop générique
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The automatic unit launcher only ever creates one combat robot, whereas throwing the capsule manually can create multiple. This makes using it much less efficient than manually throwing the capsules.
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Hello! Thank you for your hard work.
But I have a problem. When I load an animated GLB skeletal mesh with the plugin, it has no collisions. I use this node to set up the loaded asset, but unlike th…
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Hey, I've found some weird issue I cannot explain...
I'm seeing out of a sudden a tps of 5, when normally the server is running totally fine.
https://spark.lucko.me/6hLY5fv9mE
I have this [spark …
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This follows some discussion in libtock-rs, about `derive(Debug)` being expensive https://github.com/tock/libtock-rs/issues/84
In general, it could be useful to have a `no_debug` building mode for …
gendx updated
4 years ago
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My game crashes when I create a new world. Removing Capsule causes the crashes to cease. No crash report was created.
**Last part of latest.log:** https://pastebin.com/raw/sDKNX8T7
**Mod list:** h…
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