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Trying character controller for the first time and attempting to merge it with the colyseus boilerplate (https://github.com/endel/colyseus-babylonjs-boilerplate)
I am seeing a reflection of the c…
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There's a missing script on the CharacterController GameObject in the Game scene. The PlayerMovement and CameraMouseInput are there, but there is a third script that is missing. I think this causes th…
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I would like to know where the collisions are programmed since I have added an animation of crouching to the character and they work badly for me.
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## Description
Allow multiple entries to be deleted by entries id
## Possible Implementation
Accept an array of ids in the same way the character delete function does on the `CharacterControl…
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在场景中对带有碰撞的物体进行平移、缩放、旋转等变换时,物体的碰撞并未随之改变。例如:将一个带有碰撞的墙平移后,运行游戏角色会穿过该墙壁,而在原来的位置上仍有碰撞阻挡角色
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Observers are throwing errors, and or warnings under a variety of conditions. Source isn't known at this time.
Problem A: DistanceCondition don't seem to work when using ObserverManager.
Problem…
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そういえば弾幕システムはわたしたちで実装するんでしたね。でも被攻撃の処理はシステムを変えたあとでもそのまま使えると思うので、大丈夫です。
- [x] 盾で弾を防げる
- [x] 主人公被弾で LP が減る(今は Inspector で LP を確認しよう)
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### Godot version
Godot 4.0 dev, commit #59324
### System information
Fedora Linux 36 Beta, Vulkan, Gnome 42 (Wayland), Radeon RX580 (Mesa 22)
### Issue description
Hello, whenever I tr…
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This isn't a crucial feature but would improve my work flow:
### Problem:
In this graphic, I have renamed the CharacterController to Player.
![image](https://user-images.githubusercontent.com/35…