-
```
Shell: `just_audio_libwinmedia` threw an error: Invalid argument(s): Failed to load dynamic library
'/opt/flutter/bin/cache/artifacts/engine/linux-x64/lib/libwinmedia.so': /opt/flutter/bin/cache…
-
Thank you for bringing us this great audio restoration project.
I'm training a vocal stem enhancement model on a single RTX 3090 in bfloat16 precision (which reduced the vram usage in half).
In th…
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I find myself readjusting the volume over and over again during the playing session, normalizing the audio levels can prevent that.
-
### Use Case
Now is 24, some how it's a small number of audio instances
```cpp
#define MAX_AUDIOINSTANCES 24
```
### Problem Description
When reached the max limit, audio cannot play
### Prop…
-
## Version **4.2.5** of [@angular/platform-browser-dynamic](https://github.com/angular/angular) just got published.
Branch
Build failing 🚨
Depend…
-
recording is so awesome..
but can the recorded file save in different path? let say the dynamic path base on stream name, something like this :
```
application {
live on;
# default r…
-
### 🚀 The feature, motivation and pitch
# Preface
Hello! I am trying to export the codes for audio preprocessing on `kaldi` module in torchaudio.
I have few feature requests:
- Is there any …
-
### Godot version
3.5.stable
### System information
MacOS Monterey, MacBook Pro 16inch, 16GB RAM, M1 Pro
### Issue description
This issue is basically to reopen this issue - https://github.com/go…
-
I would like to be able to view the last 5-10s of the audio signal in the waveform display along with its levels. I like to adjust some settings for dynamic processing by my eyes seeing the sound wave…
-
I have been having this issue, where even on a fresh install (fresh Linux Mint 17.3 Cinnamon) with both mupen64plus, and m64py
Attempting to open any rom results in the following term output
---
> …