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I'm attempting to put an object exported from Magicavoxel into Minecraft, and using this would be helpful. As it stands, you can constrain only one axis at one time, it gets really close to getting al…
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Thanks for your tool.
I'm trying to export a specific camera setup from MagicaVoxel after free rotating with mouse, to an SVG sprite with `Voxels.CommandLine.exe`.
Is this possible ? The SVG fil…
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After trying the program, I found it to be a good editor. The only thing I continue to find annoying is the lack of key bindings to say:
The Add, Sub and Paint function. As well as the extrude tool.
…
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This is primarily a tracking issue for myself with the intent to add packages not yet included from Scoop, make sure they use static installer links, ensure the right installer types are being used, a…
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I use goxel ios to export to magicavoxel, which I’m sure everyone does...
But is there anyway to introduce better rendering options like illumination so that i can do less on a Mac and more on a ip…
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### Godot version
4.0.x / 4.1
### System information
Windows 11, Ubuntu
### Issue description
I am currently using [Godot-MagicaVoxel-Importer-with-Extensions](https://github.com/jon-heard/Godot-…
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- Water with vertex shader animations
- Voxels -> Pixel art rendering https://magicavoxel.fandom.com/wiki/Pixel_Art_Look_(tutorial)?file=Tutorial_0.99.3_My_little_bunny-Pixel_Art_Look_Settings.png
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hello !
i started to writing game with raylib cs
but when i started loading model (vox format) , i watched just a white cube in the middle of scene and in the console i seen this:
![photo](https://…
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https://github.com/Eisenwave/voxel-io/blob/master/src/format/vox.cpp
line 248ff and 353ff as well as the `divFloor` implementation might be interesting here.
There is a vox test file attached to a…
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Hello,
i found a bug that on my integrated gpu (AMD Radeon RX Vega 11 Graphics) most shaders working wrong, best example is the mandelbulb shader. This makes a big program to notebooks..