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Hi, Thankyou for making this.
I am not that good in blender, so I am having trouble adjusting the bones to the right position and animating
First, Does the face model need particular features for …
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**OS:**
Manjaro Linux 18.04
**Godot version:**
Master (Not relevant)
**Blender version:**
Blender 2.80 (AUR version, blender2.7 branch / 40a8c4908818)
**Issue description:**
When I try to…
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Is it possible you can fix these two known issues:
Known issues;
all bone constraints get disabled for now
therefore IK and other control bones won't work
Get in touch with me on discord: furb…
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**Describe the bug**
the human does not export or its just broken.
bks most of the materials in mpfb are not simple image textures i cant use fbx and the only format witch supports materials is gltf…
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I'm trying to accomplish the following setup:
1. Have a handful of rigged mesh-only IQM models
2. Have a handful of animation-only IQM models
3. Be able to mix-and-match IQM meshes and IQM animatio…
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When parenting a mesh (automatic weights) to the generated rig in blender 4.2.0, the mesh will shrink. This appears to be due to the constraints, possibly related to squash/stretch, as parenting to t…
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Hello,
The addon works great except the corrections function with the emptys. The collections are there but there are no corretors for the rig. Is it because my rig already has an ik function? I used…
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CARLA version: 0.9.13
Platform/OS: ubuntu18.04
Hello!
I want to add a self-made car to CARLA. Its size is less than 1m.
I successfully made a car model using Blender3.0 and added it to CARLA …
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Currently originally SIMD anims are converted to CompressedBuffer on import. Should be reasonably straightforward with the correct format defined in the export.
effs updated
6 months ago
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some of mmd i tried to use sometimes mesh not perfectly skinned when convert to rigify rigs, most of the times it happened like this,
but the mmd rigs just fine if not converted to rigify
sorry in…