-
```
ESSL3 float-integer conversions (floatBitsToInt, floatBitsToUint,
intBitsToFloat, uintBitsToFloat) are currently not supported by ANGLE.
These are simple to implement on Direct3D with asint, asu…
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```
ESSL3 float-integer conversions (floatBitsToInt, floatBitsToUint,
intBitsToFloat, uintBitsToFloat) are currently not supported by ANGLE.
These are simple to implement on Direct3D with asint, asu…
-
```
The intro movie works well but all the 3D graphics (in HW mode) don't appear in
any case (Menu items,in game etc...)
To play is required to stay in Software Mode
Tested on last svn ( 1.3.0.5927…
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## I'm having trouble using the mods. My game crashes before it even starts. Below is my DxDiag if that helps
## System Information
Time of this report: 8/7/2014, 17:44:37
Machine name: ANTHON…
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When creating a window for the DirectX 11 Rendersystem a WindowClass is registered. That window class is not unregistered. In 2.1 that was silently ignored and a window was created anyway, but _now_ (…
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Launching games at 1080p on a 4K desktop environment results in the software capturing only the top-left corner.
Original post mentioning the issue:
https://hyperion-project.org/threads/updated-10…
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# Compatibility Report
- Name of the game with compatibility issues: En Garde!
- Steam AppID of the game: 1654660
## System Information
- GPU: AMD 6900 XT
- Video driver version: Mesa 23.1.6
-…
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Eventually I'd like to switch the graphics pipeline to Vulkan from DirectX 11 & OpenGL, which should offer performance benefits.
However I've recently checked on the state of Vulkan support in Uni…
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CPU: Intel i7-6700HQ
GPU: Intel HD Graphics 530, Nvidia GeForce GTX 960M
Tested with:
- Planet Coaster
- Hitman 2
In Proton 4.11-8, for DirectX 11 games, I can no longer select the dedicated …
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_1. Mod version, and DirectX version if reporting a graphical issue (X.Y.Z, e.g. 2.1.0, DX 10 & 11):_
2.1.0
_2. Mod list (if using Vox Populi only, leave blank):_
_3. Error description:_
My…