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* Project link: https://github.com/FWGS/xash3d-fwgs
* Project license: GPLv3 (I think)
* Does it work on 64-bit only Linux: No
* Is source code available?: Yes
* Is source code stored in Git?: Yes…
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@WhiteWind posted ValveSoftware/steam-for-linux#1057 at 2013-01-30T15:24:30Z:
I have 5.1 audio and "Analog Surround 5.1 Output" profile is selected in PulseAudio.
But Audio options offers only "2 spe…
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**Is your feature request related to a problem? Please describe.**
A thing that is always clear is that r_hunkalloclightmaps is a legacy feature from the old days of
quake/goldsrc where you cannot u…
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Unreal Tournament will be sort of like rocketjump and Titanfall 2 wall movement. It will have autobhop and some custom movement like Double Jump and gun boosting.
Things needed for stubbing game mo…
ghost updated
4 years ago
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"The GoldSrc engine was written long before modern graphics programming techniques such as vertex buffer objects were around. The OpenGL in GoldSrc (and all other OpenGL games of the time) were execut…
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They're the same as for Quake 1 (+-4096).
I'll bang out a PR for this if you like, or maybe it's more convenient to sweep it up in some other PR, whatevs.
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### Details
Basically hl:s tau cannon kills your self even if it should not.
### Steps to reproduce
Hl:s content is needed obiviously i suppose
Lets just take gm_construct
If you go to grass ra…
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Hello, After solving my performance issues with adding -nofbo to launch options and using gl_vsync 0 my game shows me that i'm running on constant 100 FPS via cl_showfps 1 and 101 fps via net_graph co…
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hello sorry for the inglesh I am using the google translator, the question is that when an admin uses the / spec command a player is left floating in the air and to solve that the admin has to leave a…
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I usually run hlrad_x64.exe with "-smooth 200" on GoldSrc maps (using VHLT).
I'm asking this because even if I use "-smooth" on Kingpin, faces doesn't get smoothed at all (with the same values). Basi…