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Client model stuck on gordon, will not change from gordon unless you edit
"C:\Program Files\Steam\steamapps\common\Half-Life 1 Source Deathmatch\hl1mp\cfg\config.cfg"
Change the cl_playermodel "mode…
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Game:
Counterstrike Source
System:
Mac OS El Capitan 10.11.1
Various CPUs and GPUs.
When i enter a map with hostages, cs_office or cs_italy for example,
i move to the hostages so i can see them, a …
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When using hammer to add a known prop_static such as "light", The model browser does not search all folders and sub-folders for "light", You have to know the exact folder to search in, if you don't,…
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![2013-05-15_00013](https://f.cloud.github.com/assets/4421492/506494/f4574d88-bd50-11e2-9c04-e4188e839697.jpg)
![2013-05-15_00012](https://f.cloud.github.com/assets/4421492/506495/f8173a50-bd50-11e2-9…
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HLDMS 11th birthday is This Saturday July 2nd It sure would be nice to get some Issue's fixed :
1 . func_physbox for example would leave a duplicate static brush (as if it weren't tied to an entity).…
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I noticed that all Source games have a big slowdowns if they are minimalized and maximized.
I noticed this in following games:
- Team Fortress 2
- Team Fortress 2 Beta
- Half-Life 2: Deathmatch
- Cou…
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Please add support for GoldSrc games like Counter-Strike Half-Life, etc. if possible. It would be still useful.
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[Video](https://youtu.be/6QJfRsshVM8) There is no weapon_slam sounds
Please upload them
"weapons\tripwire\hook.wav"
"weapons\tripwire\mine_activate.wav"
"weapons\slam\buttonclick.wav"
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I wish I knew which series of updates did this, as I have played HL: S just fine on this same exact machine. I get a segfault, here is the output:
Game update: AppID 280 "Half-Life: Source", ProcID …
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Players have been complaining about the currently "hitbox" in ZP:S. Maybe hitbox is not correctly worked.
And one guy said that he did a "HS" aiming zombie's feets. Idk if the zombie was lagging or no…