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The experimental "walls and gates" feature have several issues.
- Destroyed walls (I think) sometimes cause a concerning bug with the Player.observed_squares dictionary. Walls are tricky because they …
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The gates for alliance base and possible horde seem to disappear after the bg starts.
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```
Wrap deanx's [http://labs.portcullis.co.uk/application/polenum/ polenum]
script before proceeding with the credentials check phase.
```
Original issue reported on code.google.com by `bernardo.dam…
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Ah, I hit enter too early and goofed the title.
Anyway, these two API endpoints and giving me back the same data. It doesn't look like the typical event/_____/stats page. Is this typical for CMP data…
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```
Wrap deanx's [http://labs.portcullis.co.uk/application/polenum/ polenum]
script before proceeding with the credentials check phase.
```
Original issue reported on code.google.com by `bernardo.dam…
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Configure POT for the Arms, so that we can add safeguards to prevent 'em from smashing the Electronics board.
This'll be useful:
wpilib.screenstepslive.com/s/4485/m/13809/l/241877-potentiometers-meas…
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I've hit this a few times. If the secret room is in a "construction zone" the button can be on a fence sticking in the middle of the air.
If you then press the button... it just falls to the floo…
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For the code, we need a command that when a button on the driver is pressed, the robot can pass the defense in front of it. This requires a lot of vision and advanced level stuff, but the basics can s…
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Okay so at Aeolus's Samp base we have a large portcullis and I have been told that it is built perfectly by Beaver and Evan. It just won't close I don't know what's wrong. Anybody able to help?
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This subclass of AutoTraverse should accept a speed in its constructor and honor that during the traverse. It should defer the rest of its operations to the base class.
Ideally we can use this for e…