-
Implement a 3D camera on the 2D raven view.
The implies some ceiling value that walls/doors/etc rise to. You will need to create a movable 3D camera that renders walls/pickups/bots/projectiles in …
-
I saw someone is removing the Bayer filter in the "Little Garden Spectrometer" cameras, and was curious if anyone has already looked into the increased bit depth of the RAW BGGR green channel, and phy…
-
This may be similar to https://github.com/rerun-io/rerun/issues/2638, but a really handy functionality would be real-time, bidirectional camera and timeline sync with an external app.
I'm not sure …
-
I have been tossing around this idea of a more intuitive controller scheme. The idea is somewhat borrowed from Space Engine which really made an impression with its logical controller scheme for movin…
-
## タイトル: LSE-NeRF: RGB-イベントステレオを用いたデブラーリングニューラルラディアンスフィールドのためのセンサーモデリング誤差学習
## リンク: https://arxiv.org/abs/2409.06104
## 概要:
高速なカメラの動きにも関わらず、鮮明なニューラルラディアンスフィールド(NeRF)を再構成する方法を提案します。ぼかしアーティファクトに対処する…
-
I have a problem understanding the openEXR documentation. In the [Technical Introduction](https://openexr.com/en/latest/TechnicalIntroduction.html), there's a section "Projection, camera coordinate sy…
-
Hi, @Luke-Luo1
Thanks for your fantastic work! I eagerly wonder how to extract manual and kinetic feature for aist++ pkl data(train/test)?
I am aware of the difference between popdg dataset and ais…
-
### Describe the bug
When using `kornia.geometry.depth.depth_to_3d_v2` with a camera matrix that has a batch dimension, the `unproject_meshgrid` function which is called inside `depth_to_3d_v2` throw…
-
Hello I have been working on the DOPE for the orange color module using webcam and realsense camera but the issue is for the range of detection. As soon as object gets in range of 50cm of camera, it s…
-
### Issue description
I have an AnimationPlayer controlling a PhantomCamera3D node, which has CameraAttributesPractical. I have exposure, and dof animations in the player which play nicely when in th…