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Hi,
Thanks for your work. I have this problem on combatready when I launch my world :
```
Uncaught (in promise) ReferenceError: Cannot access 'gsap' before initialization
[Detected 1 package:…
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After the import of the autorec.json into automated animations, it creats every "type" of Spell, but the settings of each spell/weapon/attack are empty :O
I'm using the Forge as a hosting service, …
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**Describe the bug**
When attempting to play the below macro through Automated Animations + Advanced Macros, a "Temporary effect" is spawned that never ends, and the following order is posted to cons…
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Pretty minor issue as they can be moved after spawning, but the lights are spawned 20ft apart, which is the 5e rules, I believe. But for PF2e they must not be more than 10ft apart. Here's the modified…
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The storage limitations on my hosting solution make the in-Foundry JB2A Patreon module infeasible (it consumes a large amount of space). I typically upload large assets and libraries to my S3 bucket a…
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I'd like to be able to register commonly used sequences that I can then call later - generally this would be more useful for mods (but in those cases a mod could basically create a file that houses th…
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So, in some combinations of modules, this happens to Drag Ruler settings (but only on non-gm players): https://i.imgur.com/zpBXM71.png
As you can see, the bottom setting gets cut off a bit? And if…
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**Module**
Related to: https://github.com/otigon/automated-jb2a-animations/issues/369
Automated Animation is not able to play an animation through Sequencer on a square template with this new feat…
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Hi, first of all thx for the amazing work. I will never run DnD without this module again :D
When a resting without water or food the module seems to apply the active effect for exhaustion twice an…
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The Critical Hit/Miss animations are constantly appearing in the wrong positions at the screen, sometimes following when the actual strike animation ends, but often just going anywhere.
It would be…