-
### Use Case
I'm working hard at a physics game.
use built-in library liquidfun to create water. but no API found, is very difficult to use.
### Problem Description
liquidfun is an extension of b…
-
## Following is a list of available tasks that anyone can pick up.
**Gameplay**
- Auto-firing weapon. Create `AutoFiringWeapon : BaseWeaponBehaviour` which checks for enemy in range/angle, but aut…
-
### Godot version
4.1.1 stable
### System information
Android, GLES3
### Issue description
I have been getting constant reports of crashes coming from very specific devices.
All device…
-
Is there a way to create a wall so the particles would be stopped or bounced off?
-
The weapons system requires a small rewrite to be as reliable, modular, and easy to use as possible moving forward.
This won't neccessairly be much of a _rework_, as the system only consists of bare …
-
```
A simple physics engine would make it easier to make fancy animations. How
to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap parti…
-
```
Various parts of the engine often require offloading tasks to other threads in
order to take advantage of multi-core CPUs.
For example skinning and particle update computations are often expens…
-
One of the most important animations.
Either use particles or a fade in of an image like PS (use PS's image?)
It needs to be fast though since it's at the end of every turn (600 ms sounds good)
-
Currently particles are not rendered. They need to be integrated into the ray tracer.
-
Hi there,
The question might seems naive, but I've search on the documentation and on web and still couldn't find a working solution ?!
So, on wordpress, how to display the current post content u…