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We will need new animations to get the player looking good. We need different animations for each weapon type.
Find new animations:
- [ ] Hit (from multiple directions)
- [x] Dying and dead
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Decription: The Ranged mobs doesnt run to you when you interuppt their spells!
How it works:
The Ranged mobs doesnt run to you when you interuppt their spells!
How it should work:
The ranged…
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Intervene tooltip reads (source https://tbc.wowhead.com/spell=3411/intervene )
Run at high speed towards a party member, intercepting the next melee or ranged attack made against them.
Applying th…
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Using PauseTiming/ResumeTiming can make some benchmarks take a very long time to complete. Given the following example, if the call to A() takes longer than B(), then the runtime of the benchmarks can…
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Verify the changes made in WotLK:
- [x] No target limit ([patch notes](https://gist.github.com/magey/dcfe8818889e30af9c97345a43976dfd#file-wotlk-patch-txt-L8904)) but still adheres to the new area-…
magey updated
2 years ago
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**Module Version:** v4.1.5.1
**System Version:** DnD 3.2.0
**Foundry Version:** 11.315
Midi 11.4.32
**Before open any issue**
No distinct message appears in the console
**Describe the bug**
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Current situation:
Ranged creatures are currently having improper behavior.
1) Upon getting out of "LoS" the ranged creature is no longer using only ranged attacks.
2) Upon getting away from melee ran…
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For more effective fighting against mobs. TechGuns would probably be too much work to integrate or wouldn't fit the style of the pack, so I suggest Mr. Crayfish's Gun Mod, that one is much lighter and…
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This would add further limits and features to enforce the rules of the area effects
- [ ] line
- This would overwrite the origin to not be the mouse cursor but the center of the actor
- This would…
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Description:
As title: Ranged mobs stand still when tagged and do nothing when you are just outside the ranged attack range, they dont really de-aggro. see below for detail.
How it works:
You a…
mltzz updated
5 years ago