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### Describe the project you are working on
2D semi-realistic flight simulator using coefficient of lift curves to define wing lift.
### Describe the problem or limitation you are having in your…
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hi! I would like to know please if there is some example or tutorial to simulate rain and wind using Verly.js?
thanks!
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The particles are flickering and calling the setParticles function freezes the scene, I get 2 - 10 FPS on cpp and 10-15 on HTML5 with 20.000 particles where I get 60FPS with the original BJS.
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As a group, we should brainstorm game genres and features to inform the project's direction at a high level.
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Hanack's entity system provides the basis for many other so called **subsystems**. Almost everything in the game can be considered to be an entity. The work seems to be done mostly, but it needs to be…
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Currently when trying to launch `postcompiler.exe` through wine, I get a Uncaught Exception error shown through the console.
```
[E] logger.except_handler(): Uncaught Exception:
Traceback (most rec…
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fov_desired being anything but the default 75 makes View Model Particle Effects render incorrectly on view models.
If i cannot set a players fov_desired to 75, then compensate for their change via …
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```
Various parts of the engine often require offloading tasks to other threads in
order to take advantage of multi-core CPUs.
For example skinning and particle update computations are often expens…
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```
Various parts of the engine often require offloading tasks to other threads in
order to take advantage of multi-core CPUs.
For example skinning and particle update computations are often expens…
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Hi, I tried importing this into Unreal 4.16, but for some reason it's showing me black screen. It's likely that I'm not doing it correctly. Has this been a common issue? Thank you!