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After downgrading Unity 2019.4.7, packages are being modified due to various bugs.
AR Foundation 4.1.1
AR Core 4.1.1
AR Kit 4.1.1
XR PluginManagement 3.2.16
Windows XR plugin 2.2.0
So far, w…
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I built the VR project for Oculus Quest, and built it and ran it on the device. The scene geometry appeared too small, and there were some issues with the the raycast Line Renderers showing all the ti…
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I have had a rather frustrating bug for the last 2 days which was caused by a confusing behaviour during the install process of SteamVR.
SteamVR was not installing OpenVR.
Because I am working o…
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_Note: If this is a bug or support ticket, please provide the following information:_
* Unity version: 2019.3.10f1
* Api Compatibility Level: iOS 11.0
* Mapbox SDK version: 2.1.1
* The platf…
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### Environment
How do you use Sentry?
sentry.io
Which version of the SDK?
1.4.0
How did you install the package? (Git-URL, Assetstore)
Git-URL
Which version of Unity?
2021.3.17f1 IL2C…
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## Describe the problem
Graphics Tools should supply a tool to help magnify the screen in stereo rendering contexts.
![image](https://user-images.githubusercontent.com/13305729/177663943-8d9bb5…
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**Describe the bug**
Using Planar Reflections in VR, showing wrong projections
**Screenshots / video**
wrong projections
![Snipaste_2022-05-09_01-25-49](https://user-images.githubusercontent.com…
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Hi. Is it possible to limit the fps through a plugin? Unfortunately, many devices do not have active cooling and constant 60 frames is hard to maintain, limiting to 45 and 30 would help a lot.
dipaw updated
3 years ago
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Trying to _host_ a **persistent** Google Cloud Anchor with the keyless android authentication strategy (case below) or _resolving_ an existing persistent Google Cloud Anchor, both with a new project t…