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I am trying to solve a problem over a Rectangle Geometry. my rectangle min and max are [0,0], [1,1].
I get the below error:
> Warning: Rectangle boundary_normal called on vertices. You may use PDE…
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1. The checks in func triangulate_polygons(polygon2d : Polygon2D) would fail a simple quand with 4 vertices
2. The func _points_are_inside_polygon() would fail unexpectedly in some cases
…
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Hello, I notice that `pred_mesh` has 12288 vertices in line 169 and then downsampled to 6890 vertices in line 170, as shown below.
Why not let the output has 6890 vertices? I think predict more verti…
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When importing obj models, the vertex order is not the same as the file being imported. This causes issues when writing vertex welding. Most notably it's an issue when editing existing models and reim…
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Unless I'm missing something there doesn't appear to be any mapping of output vertices to their original source vertices.
Without that it's not possible to pull other vertex-attributes from the so…
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Hi, the following query crashes my falkordb with 100% consistency:
```
CALL {
MATCH (cdo:C) WHERE cdo.persona_id = 3 RETURN cdo ORDER BY cdo.create_time DESC
UNION ALL
MATCH (cdo:E) WHERE cdo.p…
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Hi,
I'm trying to re-train the model for id Obama to understand the pipeline better. However, in the second iteration I get the following error -
verts_final = uv_vertices + uv_vertices_deform…
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This Processing took 37 ms. My question is whether this running time of detection normal. And another problem is that the minimum distance data of the two detected objects shows abnormality. I don't k…
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It would be nice to have numeric entry for meshes, UVs, bounding boxes, and path vertices.
http://esotericsoftware.com/forum/Numeric-input-for-bounding-box-and-path-vertices-6723
Somewhat related to…
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I used "-t -c -m -wf" switches on a per vertex color OBJ input. I got the _map.txt which contains the vertex correspondences. However, the correspondences do not look correct. I compared the 3D coordi…