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### Tested versions
- Reproducible in: v4.2.1.stable
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0…
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**Describe the project you are working on:**
I need this in every 3D prototype, even the simplest scenes.
**Describe the problem or limitation you are having in your project:**
Adding a new c…
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**Description**
Old object transforms are usually saved in a blend file until the blend is refreshed/closed. The previous transform can usually be restored by using Blender's `Undo` function. However…
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PopupViewManager and FlyoutViewManager attempt to work around a z-index shadowing issue by forcing a translation along the Z axis. This interacts poorly with the PerspectiveTransform3D set on the Reac…
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I would like to explore the addition of a general element class to support arbitrary polygonal and polyhedral elements (i.e. two classes, one for 2d one for 3d, the face elements for polyhedral elemen…
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I have a linux machine to do the research and testing for CogVideo. Below are the specifications for the linux machine.
GPU Model: NVIDIA L4
VRAM: 24GB
RAM: 16GB
It is enough to run the model?…
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### Tested versions
I'm using v4.2.stable.official [46dc27791]
### System information
Windows 10; only tested in 3D, might be the same in 2D
### Issue description
I often accidentally move or rot…
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Hello Adrian, Rikard, and contributors,
I'd like your opinion:
If we have a node in a 3D scene, and it has many descendants (a sub tree), what should happen when we apply opacity with a value less t…
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### Describe the project you are working on
A 2D game with some 3D rendering
### Describe the problem or limitation you are having in your project
Creating a project in Godot with 3D renderer…
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**Is your feature request related to a problem? Please describe.**
I have a post-import script that converts mesh instances into voxel modifier meshes. The modifiers do not work unless they are imm…