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Description:
Develop a system within the Nomic game engine that dynamically applies rule changes proposed and voted on by players. This system should include:
A method for representing rule change…
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des techniques dédiées à l'analyse de la qualité logicielle dans des domaines applicatifs particuliers (jeux vidéo, automobile, santé, agronomie, etc.)
```c#
[Test]
public void TestUnchangedSett…
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A friend of mine was playing Elsword and Munt triggered the anti-cheat. It appears that the trigger may be the 'emu' in the name of the driver. Here's the automated diagnosis email that my friend rece…
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This led from a discussion with Rob a couple of weeks ago.
One should be able to hire, and retain, crew without having available crew spaces. They would occupy passenger cabins instead of crew cabin…
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Let minecarts load chunks around them. On our (bukkit) server we have a plugin that lets minecarts traveling through whitelisted chunks load the area so they can move without player interaction. This …
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Lightsaber Activation Redesign
Scenario (Melee hunting mod activated): If you set Jedi to hunt, you'll hear saber and see the glow while he's walking around. Or you have to draft and activate and m…
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### Behavior Score/Conduct Summary excessively brutal drops in score
TLDR: I believe there must be some sort of integer error affecting the conduct summary and behavior score system. I provided dat…
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**Is your feature request related to a problem? Please describe.**
When playing back net demos through the perspective of a player who isn't the key recording player (the "consoleplayer"), the camera…
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Objective:
Refine the existing Nomic game engine to dynamically apply player-proposed and voted-on rule changes. This includes updating the game state to represent these changes and ensuring all play…
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Objective:
Refine the existing Nomic game engine to dynamically apply player-proposed and voted-on rule changes. This includes updating the game state to represent these changes and ensuring all play…