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![capture](https://user-images.githubusercontent.com/18323679/38452706-063eb1ac-3a52-11e8-8a87-cdce0ed016b2.PNG)
![unknown1](https://user-images.githubusercontent.com/18323679/38452705-0131d770-3a5…
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### Godot version
4.0.alpha8
### System information
Windows 10, Vulkan Clustered, RTX 3060Ti, 511.79
### Issue description
Cross shaped and world normal aligned artifacts appear on objects when e…
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![image](https://user-images.githubusercontent.com/77023258/170674702-60a1cb7a-591e-4f01-866c-47c6386496c0.png)
![image](https://user-images.githubusercontent.com/77023258/170674737-72ccaf6a-6f4f-430…
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I imported a PMX MMD stage and the colors look a little pale.
I tried changing the light code to look like the official page, but it didn't cure it.
On [this]( https://noname0310.github.io/babylon…
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Godot 3.0.2
Win 7 64 bits GeForce 960
Hi there,
I made a scene with an emissive material and Global Illumination, but lighting only throw on floor, but walls don't receive any bounces lighting…
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Hello, I have a probleme with the Qhibli Shader.
**Describe the bug**
When I enable "Receive Shadows" , the shadow are horrible and create some line artefacts.
Instead of self shadowing wich ap…
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### Godot version
Godot 4 nightly build
### System information
Windows 10 v20H2, Intel i7 6700, Nvidia GTX1080, 16GB RAM
### Issue description
Depending on distance from the subject mesh, SDFGI w…
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I created two defaults that I think work better for defaults in case they are usefull.
I'm creating 3D models with lumalabs.com/genie and I thought others might like.
first is the viewer.
…
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I configured AITrack and Opentrack.
I can see my face with the markers.
But if I turn my face to the right, the Yaw goes up to 42°, while if I turn the same angle to the left its at 20°.
I used cen…
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### Godot version
v4.1.3
### System information
Godot v4.1.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) -…