-
In the test shader GL_ARB_bindless_texture.frag.out, s5 defined under uniform block **uniform BB {sampler2D s5;} bbs5[2];** is mis-attributed as bindless. As per section 4.4.6 of https://registry.khro…
-
The following example glsl code
```glsl
#extension GL_ARB_bindless_texture : enable
void fn(out samplerBuffer bufs[4]) {}
```
Will produce ERROR: 'samplerBuffer' : samplers and atomic_uints canno…
-
I'm not talking about "bind everything", I'm talking about pointers for buffers and handles for images we had in OpenGL for past 10 years?
Same question: https://twitter.com/Icare3D/status/10602075…
ghost updated
2 years ago
-
**Tested** on Windows 11, latest for this day AMD drivers, GPU Vega8.
**I was debugging other application and why `GL_ARB_bindless_texture` is bugged there.**
DiligentSamples [Samples/Asteroids](…
-
### Game Name
ACE COMBAT™ 7: SKIES UNKNOWN DELUXE EDITION
### Game Update Version
1.0.0
### Emulator Build Version
1.1.1345
### Graphics Backend
Vulkan
### Hardware Specs
CP…
-
When we enable bindless textures with a common binding pool as the same binding point for the 2d, 3d and cubemap textures, especially in PBR pass we can see exaggerated Fresnel effect and the textures…
-
### Describe the bug
While building SYCL code with Intel oneAPI, I noticed that `llvm-foreach` is almost always sitting at 100% cpu usage.
### top:
```
%Cpu(s): 8.5 us, 5.0 sy, 0.0 ni, 85.8 i…
-
We preparing to support SPIR-V, but I want ask question. Will shaderc and SPV support bindless texture? When I tried to compile, I got errors that extension not support.
ghost updated
7 years ago
-
**Is your feature request related to a problem? Please describe.**
The terrain physX collider works with vr, but the terrain does not render when packaged into an APK for Quest.
**Describe the sol…
-
### Describe the bug
bindless_images/read_norm_types.cpp
Refer: https://github.com/intel/llvm/actions/runs/8548669532/job/23442092835
```
2024-04-04T03:48:41.2565096Z FAIL: SYCL :: bindless_imag…