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A number of people and companies have expressed an interest in having a GLTF extension which can describe rigid body physics.
A number of popular physics engines are widely used, each with a differ…
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Although I am not sure on your exact plans for the project and whether 3D-based games would be the main target for the Elven, I would suggest experimenting adding a 3D Physics engine at some point of …
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### Godot version
4.0 Beta 1
### System information
Linux (but it doesn't matter)
### Issue description
First I thought it was a bug, since I didn't get the motors and springs of the Generic6DOFJ…
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_From @slimsag on August 9, 2014 0:28_
For 3D physics and collision, Azul3D could provide a Go wrapper to the Bullet Physics engine.
_Copied from original issue: azul3d/oldissues#16_
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Throwing away a structure spawner (using `Q`) gives a Physics error.
```
java.lang.IllegalArgumentException: Creating physics object that requires a ShapeComponent or CharacterMovementComponent, but…
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I am just curious about your work. Is it possible to use the physics parameters of bullet engine to train the rl-model?
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## Environment
- **OS Version:** Ubuntu 22.04
- **ROS2 Version:** Binary ROS2 Humble
- **Gazebo Version:** Ignition Gazebo Fortress
## Description
**Expected behavior:**
I want to mirror…
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when spawning a robot model using Bullet physics engine in Gazebo, it has an error.
`[ERROR] [1662689537.978797450, 0.040000000]: ROS get_physics_properties service call does not yet support physics …
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1506)) by Andrei Haidu (Bitbucket: [ahaidu](https://bitbucket.org/%7B825ae8d9-4737-437d-9090-…
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### Godot version
3.3.2 stable official
### System information
Windows 10, GLES 3 NVIDIA GeForce RTX 2060
### Issue description
In 3D, when a `RigidBody `like a sphere or a cyllinder is…