-
The function for step detection doesn't work for capsule (or sphere) colliders. The downard cast on ledges won't return floor collision normals because of the rounded bottom of the collider shape, whi…
-
Collision detection and resolution needs to be reworked
-
Recommend Klamp't: robotics / IK / motion planning / control library. Looks like it has everything we would need, including PyQt visualizations in opengl
Would be an ideal approach to solving #161, b…
-
A feature that checks the (runtime) classpath for duplicated classes. I think this would fit well into the scope of the _detection_ plugin. Although until now, we do not have tasks in the plugin. So t…
-
- Hashing of JSON metadata
- Email collision detection (cannot use same email)
n30w updated
3 months ago
-
Upfront, I know that many people have successfully operated a BSB adapter which does not even have a "bus-in-use" bit, relying on CRC checking and accepting occasional command timeouts. I want to do b…
-
I am a 3D novice. Now I only know how to use collision detection to deal with it. For example, in some simulation business games, they use building size grids, which makes construction more intuitive.…
-
The setters and getters placed on the positions of game objects with colliders are not best practice and make their attached attributes unwieldy when trying to implement logic pertaining to the collis…
-
### Description
When I configure moveit to use Bullet collision detection, it already thinks my start state is in collision, while the same robot state with FCL doesn't think it is collision
```ya…
-
Title.
![image](https://github.com/Muushy/Sprocket-Feedback/assets/109303520/bb6df088-a98d-4f79-873b-50a6983b8422)